1 - Motivation
A decision-support tool for architecture
Software Problematics
A decision-support tool for architecture
Tools
A decision-support tool for architecture
Description
A decision-support tool for architecture
Example : Mars500/Sirius-17 experiment
A decision-support tool for architecture
Prototype
Motivation
Proposition
Design constraints
Design constraints
New knowledge for built environments
Human aspect integration
Conclusions
Thank you!
Development of a decision-support computer tool
driven by Artificial Intelligence processing
to find optimal solutions
of non-intuitive architectural issues
2 - Proposition
3 - Design constraints (1)
4 - Design constraints (2)
5 - Software problematics
6 - Tools
7 - Description
8 - Example - Sirius-17
9 - Prototype
10 - Perspectives
Thank you !
11 - Conclusions
Game engine softwares like Unreal Engine or Unity, currently used in the video game industry, are also poweful programming platforms providing a wide set of sophisticated tools :
> for 3D architectural modelisation,
> for Artificial Intelligence programming,
> for character animation and behavioral simulation,
> for physical simulation (gravity, mecanics, collisions),
> and compatible with high-level programming langages, such as C++ for Unreal Engine 4 (UE4), or C# for Unity.
For these reasons, we decided to use UE4 as a software platform for our research
3°/ An game engine (Unreal Engine 4) driven by Artificial Intelligence can simulate:
- elementary behavioral modeling of characters (Behavior Trees),
- interaction with the environment (Environment Query System/EQS),
- physical constraints (Physical Simulations)
This prototype includes key concepts which can be developed in future works:
> C++ implementation of the genetic algorithm in the game engine
> Enrichment of the 3D library with new modular elements
> Addition of new constraints in the Fitness Function
> Improvement of the A.I. thanks to neural network,
with a framework such as TensorFlow
Human Predictive Simulation
for Earth and Space Exploration
Tatiana Volkova, SSC, EPFL
& Dr Olivier Boisard, OB-Conseil
Perspectives
A decision-support tool for Architecture
Project
cost constraints
Challenges :
Technology complexity
Design of complex interdisciplinary projects located in extreme environments
Development of computer decision-support & design assistance tool
for extreme environments simulations
Accessibility to remote places in extreme environments
The Unreal Engine prototype
This prototype was developed as a proof of concept, using AI (Behavior Trees) associated with characters to simulate an elementary Fitness Function : optimize the time for the crew to reach a security shelter. This model will be improved adding new constraints in the Fitness Function and developping interactions between the characters and the environment thanks to Behavior Trees.
WHAT do we present?
Extreme environments physics simulation
Design decisions optimization
Reducing conceptual design cost
Sensory-related functions
Safety-related functions
Service-related functions
Enhancement-related functions
These projects provide experimental data on the health and performance of astronauts in the conditions of prolonged isolation
HOW
to quantify human factors in the software ?
Concordia
ESA
Moon Village
Tektite I
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2°/ A Fitness Function quantifies and optimizes one - or several - purpose-related functions (security, optimisation of interactions, economical constraints, etc...)
4°/ Fitness Functions are used in genetic algorithms to guide simulations towards optimal design solution
1°/ An architecture based on modular design approach
A tool with 4 components :
Functional purpose
Values & priority measures
Purpose-related functions
Object-related processes
Purpose-related functions
Physical objects
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The proposed architecture decision-support tool:
> Decreases the number of architectural concepts to be explored
> Enables consistent configuration optimization: conceptions comparison
> Provides a human-centered design
> Speeds up the design process
> Helps to run the different scenarious of future conception usage
tatiana.volkova@epfl.ch
olivier@olivier-boisard.net
Thank you for your attention!
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The gaps identification in the research of past&present
Earth/Space habitat analogs will lead us to the improved future ones
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Period: 2007-2011
Objective: Mars mission simulation
Participants: Russia (IBMP)*, ESA, China
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Period: 2017-today
Objectives:
> 2017- 17days Moon mission
> 2018 - 4 months mission
> 2019 - 8 months mission
> 2020 -12 months mission
Participants: Russia (IBMP)*,
NASA
Period: 2007-2011
Objective: 105/520-days Mars mission simulation
Participants: Russia (IBMP)*, ESA, China
SIRIUS logo Credits:IBMP
IBMP - Moscow Institute of Bio-Medical Problems
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Period: 2007-2011
Objectives:
> 2007 - 14 days Mats mission
> 2009 -105 days Mars mission
> 2011 - 520 Mars mission
Participants: Russia (IBMP)*,
ESA, China
WHY Mars500/Sirius?
Moon/Mars Lander Module (EU-50)
Medical Module (EU-100)
Habitable Module (EU-150)
Utility Module (EU-250)
Accessible experimental technical/human factor data results
International project
Currently in use
Elon Musk Mars settlement
Mrs. Tatiana Volkova
Tatiana Volkova
Co-Author List
Mr. Olivier Boisard | and professor at Ecole Centrale de Lille |